“Gamification” is the process of using the conventions and mechanisms of games in a professional setting. For example, a business might “gamify” its customer relations, its work tools, certain aspects of its internal communications, or of course its training programmes.
BBut why choose this approach? To make it easier for people to accept, and even enjoy, tools and situations which aren’t necessarily inherently interesting for everyone. With this approach, certain e-Learning training sessions which might otherwise seem off-putting can become an opportunity that no one wants to miss!
But remember: Gamification is simply a specific way to structure a training programme – not educational content in its own right.« Gamification can help to make training sessions more exciting. But first you need high-quality educational content to work with! », cautions Lionel Taponard, a Multimedia Educational Engineer at ITycom.
Once you’ve got some quality content, gamification can serve as a “facilitator” to:
– Replace the sense of being forced to learn with a feeling of fun and discovery
– Get learners more motivated and involved
– Encourage memorisation and make learning more effective.