An immersive universe
3D simulation used to be the preserve of special effects in movies, TV series and video games, but it has become so popular in recent years that it is now part of our daily lives and training. Imagining or picturing a manufacaturing machine is difficult without this technology but with it, turning the machine into reality is far easier. 3D is a fully-fledged universe in its own right and we can’t find anything like it anywhere else.
3D simulation has many advantages but the main one is undoubtedly that it can recreate reality as closely as possible. This solution makes it possible to go from static training to dynamic training and enjoy the view. There is no doubt that it is easier to observe a tool or a machine when they can be seen from every angle in an unlimited way. This makes it possible for everyone to spot a flaw or simply learn more about a product.
The more realistic the model, the more learners feel immersed in the training. Sight is the most immersive sense for people, everything passes through it so why not do everything possible to appeal to that?
Immersion for interaction
Thanks to this solution, learners are no longer mere spectators or simply immersed in a seemingly very loose experience. Rather, they become protagonistss and can interact meaningfully with their environment. 3D makes it possible to captivate learners by offering them a complete universe with its own codes. It can also be either extremely realistic or perfectly decontextualized, thus giving information content that is less rigid but just as important to remember.
Simulation is about more than 3D (contextual, simulation of pratical case)
As soon as simulation is mentioned, people think of “3D”. But the two are not fundamentally linked. 3D allows us to simulate an environment and a context, and by “3D” we mean simulating this idea of a “non-real” environment. But a simulation is above all a concept, an interactive creation that can take on many appearances. For example, a behavioural simulation (widely used in what are called use cases) allows us to build a discussion tree (multiple-choice question and answer) that can help us to determine a “behavioural path” in a situation that may be illustrated, textual or indeed 3D.
This implementation makes it possible to simulate several “possible scenarios” for any context, whether human, mechanical or procedural.
And now are you conquered by 3D?